4 FACTIONS • 16 QUARTERS • ONE RESET • ® REGISTERED GAME TITLE

THE WORLD
DOESN'T END
IN 2030®.

It resets. Take a great power through the last three years of the old order. Every sanction, summit and deployment you commit is quietly deciding which kind of collapse arrives in January 2030 — and whether you are still standing on the other side of it.

4 PLAYABLE POWERS
16 QUARTERLY TURNS
4 TENSION TRACKS
3 WAYS IT ENDS
EASTERN ALLIANCE MOVES TWO BRIGADES TOWARD THE EASTERN CORRIDOR EU TABLES NON-BINDING RESOLUTION ON EXPORT CONTROLS INDIA DECLINES TO CO-SIGN JOINT STATEMENT • NO EXPLANATION LITHOGRAPHY EMBARGO MEMO LEAKS THREE WEEKS EARLY NORTHERN SHIPPING ROUTE OPENS EIGHT WEEKS AHEAD OF FORECAST AUTONOMY TREATY TALKS COLLAPSE IN GENEVA MILITARY TENSION CROSSES 60 • RESET TRAJECTORY SHIFTING EASTERN ALLIANCE MOVES TWO BRIGADES TOWARD THE EASTERN CORRIDOR EU TABLES NON-BINDING RESOLUTION ON EXPORT CONTROLS INDIA DECLINES TO CO-SIGN JOINT STATEMENT • NO EXPLANATION LITHOGRAPHY EMBARGO MEMO LEAKS THREE WEEKS EARLY
▸ 01 • THE PREMISE

You are not here
to save the world.

You are here to make sure that when the old order stops working, your bloc is the one holding the pen. There is no victory screen for global harmony — only eight ways the 2030s can be organised, and four powers arguing about which one it will be.

NO RESPAWNS Consequences compound

A sanction in 2027 is still on the books in 2030, and the bloc you squeezed remembers exactly who signed it.

NO FOG OF DICE Everything is legible

Resources, trust and tension are on screen at all times. You lose because you chose, not because a roll went badly.

NO NEUTRAL GROUND Not deciding is a decision

Let a quarter pass without committing and the other three still move. Tension rises fastest in the quiet turns.

▸ 02 • THE POWERS

Four powers.
One of them is you.

Each bloc opens with different numbers, a public objective everybody can read, and a sealed one the other three never see. Three are run by autonomous AI — they read the same board you do, then act on their own strategic doctrine.

HEGEMON American Bloc

The incumbent. Every lever in the building works, and every one of them is being watched.

ECO
82
MIL
88
TEC
85
INT
80
PUBLIC OBJECTIVE
Preserve the open order
SEALED OBJECTIVE
Hold Eastern Alliance under 60 military
CHALLENGER Eastern Alliance

Patient, coercive, allergic to coming second. Reads every concession as a down payment.

ECO
74
MIL
80
TEC
72
INT
68
PUBLIC OBJECTIVE
A multipolar century
SEALED OBJECTIVE
Pull India inside the bloc before 2030
INSTITUTIONAL European Union

Weak sword, unmatched paperwork. Wins by outlasting everybody else's patience.

ECO
78
MIL
48
TEC
76
INT
58
PUBLIC OBJECTIVE
Rules over force
SEALED OBJECTIVE
Reach 2030 without ever choosing a side
SWING POWER Republic of India

The wildcard all three need and none of them control. Sells access, never loyalty.

ECO
66
MIL
62
TEC
64
INT
72
PUBLIC OBJECTIVE
Strategic autonomy
SEALED OBJECTIVE
Never become anyone's junior partner
▸ 03 • THE CENTRAL MECHANIC

Nobody scripts
the 2030 Reset.
You do.

Four tension tracks run underneath every quarter you play — economic, military, technological, diplomatic. They rise from what you actually do: sanctions, build-ups, broken pacts, widening capability gaps. On the first day of 2030, whichever track is highest decides the shape of the collapse.

IF ECONOMIC LEADS ECONOMIC COLLAPSE

The clearing system fails on a Tuesday afternoon. Three currencies stop being currencies.

RISES WHEN: Sanctions left running, trade deals broken.
IF MILITARY LEADS MILITARY CONFRONTATION

Two accidents in one week. The second is not an accident. By Friday there is a line nobody crosses.

RISES WHEN: Force build-ups, deterrence doctrines executed.
IF TECH LEADS TECH RUPTURE

A capability arrives eighteen months early and is not shared. Everything built on the old assumption is legacy.

RISES WHEN: Quantum & AI research races, chip embargos.
IF DIPLOMATIC LEADS DIPLOMATIC BREAKDOWN

The institutions do not collapse. They simply stop being answered.

RISES WHEN: Treaties renounced, summits walked out of.
THE PART PEOPLE REPLAY FOR

Two players can make the same opening moves and walk into completely different 2030s. The Reset is not a difficulty spike — it is the receipt.

▸ 04 • THE LOOP

A quarter takes
ninety seconds.

Four action points. Six kinds of action. Nothing resolves until you commit — and once you commit, three AI capitals move at the same time you do.

1
OPEN
Intel briefing

What moved, who moved it, and what it cost you while you were not looking.

2
EVENT
A crisis lands

Blocking, timed, two or three responses. None of them is the safe one.

3
ACT
Spend four points

Invest, sanction, build up, summit, surveil, reform. Queue them, commit.

4
DIPLOMACY
Work the room

Propose, accept, break. Trust is a number and everyone can see it.

5
RESOLVE
Three capitals answer

AI factions move simultaneously, tension is logged, and quarter closes.

▸ 05 • HOW TO PLAY

Learn it in
four minutes.

No tutorial wall, no unlock tree. Five rules carry the whole game — the rest is judgement.

1 THE GOAL
Finish 2030 holding the pen

You are not chasing a high score. You are trying to be the bloc whose rules survive the Reset — measured across all five capabilities at the final assessment.

Five capabilities: Economic, Military, Technology, Diplomatic, Intelligence.
Your composite power score is the average of all five.
2 THE CLOCK
Sixteen quarters, no rewind

Play runs 2027 Q1 through 2030. Twelve quarters build the world, the Reset lands in January 2030, and one final quarter decides how you are remembered.

Each quarter is one turn. Four turns a year.
Nothing you commit can be taken back after the quarter closes.
3 THE CURRENCY
Four action points a quarter

Every action costs one or two points. Queue them, reorder them, undo them — nothing resolves until you commit the quarter.

Unspent points do not carry over. A quiet turn is a wasted turn.
Two-point actions are the ones the other capitals notice.
4 THE OTHERS
Three capitals move with you

The other blocs are Claude-driven and act simultaneously. They read the same board — your resources, the trust ledger, the tension tracks — then follow their own doctrine.

Trust is a visible number from 0 to 100 for each pair.
Sanctions and influence ops cost trust. Trust buys you alliances later.
5 THE CONSEQUENCE
Your choices write the Reset

Four tension tracks rise from what you actually do. Whichever is highest on 1 January 2030 decides which collapse arrives — and which endings remain reachable.

Tension never falls on its own. Summits and treaties are the only brakes.
Capability gaps raise tension even if you take no aggressive action at all.
Action reference SIX CATEGORIES • TEN ACTIONS • FOUR POINTS A QUARTER
ACTION WHAT IT DOES AP
Domestic Investment
ECONOMIC
+6 Economic. Quiet, cheap, cumulative — the action you regret not taking.
1
Sanction Package
ECONOMIC
Target −8 Economic, you −2. Trust −10 and economic tension +6.
2
Trade Corridor
ECONOMIC
+4 Economic to both signatories and +4 trust. Needs a willing partner.
1
Force Build-Up
MILITARY
+8 Military, military tension +6. Everyone sees the satellite passes.
2
Deterrence Posture
MILITARY
+4 Military, +2 stability. Signals readiness without escalating.
1
State Summit
DIPLOMATIC
+8 trust with the target, +3 Diplomatic, diplomatic tension −4.
1
Influence Operation
DIPLOMATIC
Target stability −6, your Diplomatic +3. Trust −6 if it is traced back.
1
Surveillance Sweep
INTEL
+5 Intelligence and reveals one hidden rival action from last quarter.
1
R&D Mobilisation
TECH
+8 Technology, tech tension +5. The race becomes visible to everyone.
2
Domestic Reform
POLITICAL
+10 stability, +4 Diplomatic. Costs a whole quarter of attention.
2
YOUR FIRST QUARTER Spend everything Two investments and two summits is a perfectly good opening. Points you do not spend are points the other three did.
BY 2028 Pick your track Decide which Reset you would rather face and steer toward it. Steering deliberately beats reacting for three years.
BEFORE 2030 Bank your trust Trust built in 2029 is worth double — after the Reset, agreements are the only thing that still functions.
▸ 06 • BUILT PHONE-FIRST

Run a superpower
from a bus stop.

The full loop — map, actions, diplomacy, intel — fits one thumb. Desktop adds peripheral vision, not extra features. Your turn is waiting whichever screen you pick up.

One-thumb action queue — commit or undo before anything resolves.
Turn alerts when the AI capitals finish deliberating.
Tension panel always one tap away from the map.
Same save, same game, whether you opened it on Flutter mobile or web.
🇺🇸 American Bloc
STABILITY 70 • AP 4/4
2027
Q1 • T01/16
WIREFRAME OVERLAY • LIVE
TENSION BAROMETER
▸ 06 • THE ENDINGS

Three ways
the 2030s begin.

Launch ships with three end states. Five more arrive with multiverse multiplayer and the 2031–2035 New Order phase.

01
END STATE 01 HEGEMONY

One power sets the terms and the rest price them in. Stable, durable, and not remotely popular.

Reached by finishing more than twelve points clear of the field.
02
END STATE 02 MULTIPOLAR ORDER

Four powers, none decisive. Every question needs three signatures and every signature has a price.

Reached when final spread between all four blocs stays tight.
03
END STATE 03 COLD WAR 2.0

Two blocs, one line, and a swing power charging rent to both sides. Nobody fires. Nobody relaxes.

Reached when the field splits into clear lead and trailing pairs.
FREE • NO INSTALL • BROWSER OR PHONE

It is January 2027.
You have twelve
quarters.

Pick a chair, read the briefing, and start spending the only thing that is actually scarce — attention.

COMPARE FACTIONS
PROJECT 2030® // WAR ROOM
2027 Q1
COMMANDER
COMMANDING SUPERPOWER
REPUBLIC OF INDIA
ECO: 58
MIL: 52
TEC: 56
DIP: 65
INT: 72
ACTION POINTS: 4/4
GLOBAL BATTLESPACE THEATER PROJECTION: ORTHOGRAPHIC GLOBE (3D)
HERO MAP:
SELECTED SECTOR
INDO-PACIFIC CORRIDOR
FACTION ALIGNMENT
STRATEGIC BALANCE
CHOOSE QUARTERLY DIRECTIVE (COSTS 1 AP)
ECONOMY National Economic Stimulus

+5 Economy. Increases industrial yield and trade leverage.

DEFENSE Strike Fleet Mobilization

+5 Military. Raises regional deterrence and military tension.

TECHNOLOGY Advanced Tech R&D

+5 Technology. Secures strategic semiconductor & AI autonomy.

DIPLOMACY Geneva Security Summit

+6 Diplomacy. Rebuilds international trust and stabilizes tension.

OPERATIONAL TELEMETRY & AI CAPITALS RESPONSE LOG
// Battlespace initialized. All 4 superpowers online. Select a directive above to queue actions.